Interactive Projector Games for Schools
EyeClick brings movement-based learning to K-12 classrooms with motion-sensor games projected onto the floor and wall. Alongside the play library, EyeWiz gives teachers thousands of education templates they can adapt to any lesson.
Education library
Thousands of EyeWiz templates
Surfaces
Floor and wall
Learning
Movement, collaboration, focus
Products
EyeWiz, Obie, EyePlay
Ages
Early years through K-12
Example titles used in classrooms
These are illustrative motion games from the play library. The full K-12 education content is EyeWiz, with thousands of teacher-adaptable templates.

ABC

Alphabets

Animals

Ball Pit

Ball Pit ZH

Balloons

Balloons 2

Balloons 2 SP

Balloons Extended PreSchool

Balloons SP

Bath Trouble

Big Mouth PreSchool

Bridge It

Bridge It PreSchool

Bubblies

Bubblies SP
How schools use interactive projection
Teachers use interactive projection to add movement to lessons. Students step, sort and race through math, literacy and logic activities on a projected floor or wall, which raises engagement and gives kinesthetic learners a way in.
The same system runs brain breaks and cooperative games, so a classroom can shift between focused learning and active play without changing equipment.
EyeWiz education templates
EyeWiz is the education platform behind classroom use. It gives teachers thousands of templates across subjects, and teachers can adapt the content to the lesson at hand rather than being limited to fixed games.
Obie is the classroom-focused hardware for early years and elementary rooms, and EyePlay adds active whole-body games for gym and open spaces.
Frequently asked questions
How many education activities are available for schools?
EyeWiz gives teachers thousands of education templates they can adapt to their lessons, in addition to the movement games in the play library.
How do interactive projector games help learning?
They combine movement with play to boost engagement, motor skills, collaboration and focus, and the activities adapt to different subjects and grade levels.
Can schools use funding or purchasing programs to buy interactive projection?
Many districts buy interactive projection through existing technology or special-education budgets. Ask your district business office which programs apply to your use case.
What ages are the school games for?
The platform spans early years through K-12, with content and difficulty adjusted for the grade level.
See it in your space
Tell us about your venue and we will match a system and games to your space.
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