The best interactive activity system for a senior living community depends on 1 question: are you engaging a room of residents or 1 resident at a time? Projection systems like EyeClick BEAM and Tovertafel serve group programming, companion robots like PARO and ElliQ serve 1:1 needs, and content platforms like iN2L by LifeLoop sit in between.
Activity directors rarely get a straight comparison across these categories. This guide compares the 6 systems we see most often on senior living shortlists, across the criteria that drive the decision: group versus individual engagement, dementia-stage fit, mobility required, published pricing where it exists, and staffing load.
Full disclosure: we make one of these systems (EyeClick BEAM). Competitor claims below come from their own websites as of June 2026, and we flag where each alternative is the better choice. Several of these systems solve problems ours does not.
Every system was evaluated on 5 criteria using the vendor's own published materials. Where a vendor does not publish a number (most do not publish prices), we say so rather than guess.
System
Category
Group vs individual
Dementia-stage fit (per vendor)
Mobility required
Price band (public, Jun 2026)
Staffing load
Projection, active group play
Whole room; floor, wall, or table
Active group play for early to middle stages; calmer sensory scenes for lower-ability groups
Mixed; seated, standing, and wheelchair users play together
From $5,796, published
1 facilitator runs a room-scale session
Projection, dementia-specific table play
1 to small group around a table
Purpose-built for dementia; 47 games across 5 difficulty levels incl. middle and late stages
Seated; small hand movements suffice
Quote-based (US); device plus games subscription
Low; designed for play with minimal staff direction
Projection, mobile sensory
1 to small group; cart moves room to room
Dementia Care Suite (200+ activities); sensory focus suits middle and late stages
Lowest; projects onto tables, floors, and beds
Quote-based
Staff move, set up, and facilitate each session
Companion robot (therapeutic seal)
1:1
Studied for agitation and anxiety in dementia care
None; handheld, works at bedside
Not published; third-party listings around $6,100, lease around $169/month
1:1 facilitation; shared-touch device needs cleaning between users
Companion robot (voice AI)
1:1; built for older adults living alone
Designed for independent older adults, not marketed as a memory care product
None physically; requires verbal interaction
$39-$59/month by plan, plus $249 one-time fee, published
Minimal after setup; designed for unsupervised home use
Engagement content platform
Both; 65"/75" group touchscreens and a 23" mobile cart
7,000+ content items incl. dementia-focused content
Seated; touch interaction required
Quote-based
Staff-led sessions; adds engagement tracking for staff
Category
Projection, active group play
Group vs individual
Whole room; floor, wall, or table
Dementia-stage fit (per vendor)
Active group play for early to middle stages; calmer sensory scenes for lower-ability groups
Mobility required
Mixed; seated, standing, and wheelchair users play together
Price band (public, Jun 2026)
From $5,796, published
Staffing load
1 facilitator runs a room-scale session
Category
Projection, dementia-specific table play
Group vs individual
1 to small group around a table
Dementia-stage fit (per vendor)
Purpose-built for dementia; 47 games across 5 difficulty levels incl. middle and late stages
Mobility required
Seated; small hand movements suffice
Price band (public, Jun 2026)
Quote-based (US); device plus games subscription
Staffing load
Low; designed for play with minimal staff direction
Category
Projection, mobile sensory
Group vs individual
1 to small group; cart moves room to room
Dementia-stage fit (per vendor)
Dementia Care Suite (200+ activities); sensory focus suits middle and late stages
Mobility required
Lowest; projects onto tables, floors, and beds
Price band (public, Jun 2026)
Quote-based
Staffing load
Staff move, set up, and facilitate each session
Category
Companion robot (therapeutic seal)
Group vs individual
1:1
Dementia-stage fit (per vendor)
Studied for agitation and anxiety in dementia care
Mobility required
None; handheld, works at bedside
Price band (public, Jun 2026)
Not published; third-party listings around $6,100, lease around $169/month
Staffing load
1:1 facilitation; shared-touch device needs cleaning between users
Category
Companion robot (voice AI)
Group vs individual
1:1; built for older adults living alone
Dementia-stage fit (per vendor)
Designed for independent older adults, not marketed as a memory care product
Mobility required
None physically; requires verbal interaction
Price band (public, Jun 2026)
$39-$59/month by plan, plus $249 one-time fee, published
Staffing load
Minimal after setup; designed for unsupervised home use
Category
Engagement content platform
Group vs individual
Both; 65"/75" group touchscreens and a 23" mobile cart
Dementia-stage fit (per vendor)
7,000+ content items incl. dementia-focused content
Mobility required
Seated; touch interaction required
Price band (public, Jun 2026)
Quote-based
Staffing load
Staff-led sessions; adds engagement tracking for staff
Projection systems turn a floor, wall, or table into a play surface that responds to movement. There is nothing for residents to hold, wear, or learn, which is why this category has become a common choice for group programming in memory care.
EyeClick BEAM is the option built for whole-room engagement rather than tabletop play. A single ceiling- or cart-mounted unit projects games onto the floor, a wall, or a table, and motion sensors turn residents' movements into the controls, so a full activity room can play together with no devices to hand out.
In practice, for an activity calendar:
EyeClick has been building motion-activated projection for 20 years, with an installed base across thousands of schools, hundreds of therapy clinics, and 3,000+ entertainment venues. The honest limits: BEAM is not a clinical device, and it is not the most targeted choice for 1:1 bedside work with late-stage residents. That is where the next 2 systems come in. See the senior living overview and the interactive floor projector guide.
The Tovertafel ("magic table") is a projector that mounts above a table and projects light games residents play with hand movements. It is the most dementia-specialized system in this comparison: Tover's US site lists 47 games for seniors living with dementia, organized into 5 difficulty levels matched to different stages, and notes that its level 5 games are too challenging for middle and late stages, a sign of how deliberately the lower levels are tuned.
Tover positions the Tovertafel as research-driven, with claimed effects on apathy, restlessness, and social interaction. Games can be played individually or in a small group around the table, seated, with small movements, so it reaches residents a room-scale system may not. US pricing is quote-based: a device plus games subscription ("Open Play & Learn"), with a crowdfunding toolkit for communities raising funds.
Where it fits: memory care neighborhoods that want a dedicated, evidence-positioned tool for middle and late-stage residents. Where it does not: whole-room group programming, multi-surface use, or budgets that need a published price.
OM Interactive's omiVista systems, sold in the US through SensoryOne, project interactive scenes onto floors, tables, table trays, walls, and beds. The portable Mobii model is a height-adjustable cart that staff wheel wherever needed, including a resident's bedside, making it the lowest-mobility-requirement projection option here.
OMi's content is sensory-first: a Sensory Suite of 300+ activities and a Dementia Care Suite of 200+ activities, per the company. SensoryOne cites user surveys (92% of participants reminisced during sessions); treat vendor survey figures as directional. Pricing is quote-based; no US price is published.
Where it fits: communities prioritizing sensory sessions for middle and late-stage residents, and bedside engagement for residents who cannot come to an activity room. Where it does not: a staff-pushed, staff-facilitated cart costs setup time per session, and it is not designed for large-group active play.
Companion robots engage 1 resident at a time. They do not replace an activity program; communities use them for residents who are anxious, isolated, or unreachable by group programming.
PARO is a robotic baby harp seal that responds to touch, sound, light, temperature, and posture through 5 sensor types, per its manufacturer. It has been used and studied in dementia care for over a decade, primarily for reducing agitation and anxiety, and has been described by its manufacturer and press coverage as a Class II medical device in the US.
PARO's manufacturer does not publish a price. Third-party listings as of June 2026 put purchase around $6,100, with leasing reported around $169/month; verify current terms with the US distributor. Practical notes: PARO is a 1:1 intervention, typically staff-facilitated, and a shared-touch plush device that needs a cleaning protocol between residents.
Where it fits: 1:1 work with residents experiencing agitation, especially in middle and late-stage dementia. Where it does not: group engagement or programming at scale; 1 seal serves 1 resident at a time.
ElliQ, made by Intuition Robotics, is a tabletop voice-first companion designed for older adults living alone. It proactively starts conversations, runs wellness check-ins, and connects to a caregiver app. Its pricing is published: as of June 2026, $59/month monthly, $49/month billed annually, or $39/month on a 24-month plan, plus a $249 one-time fee.
The key fit point: ElliQ is built for independent older adults and is not marketed as a memory care product; residents must engage verbally with an AI, which suits independent living far better than moderate or advanced dementia.
Where it fits: isolated independent living residents, or aging-in-place programs run by operators and area agencies. Where it does not: memory care programming or group activities.
iN2L, now part of LifeLoop, is a long-established content platform in US senior living. LifeLoop puts the library at 7,000+ content items (games, trivia, travel video, worship, music), delivered on 65" and 75" group touchscreens and a 23" mobile cart, with the LifeLoop platform adding calendars, family communication, and engagement tracking. Pricing is quote-based; no list price is published.
The strengths are content breadth and documentation: activity teams get a deep program library plus records of who attended and engaged, which helps with care planning and surveys. The trade-offs for memory care: engagement runs through screens and touch, so residents must operate or follow a touchscreen, and shared screens carry the infection-control overhead of any high-touch surface. Staff drive the sessions.
Where it fits: communities that want 1 platform for content, calendars, and family communication across independent living through memory care. Where it does not: no-instruction, movement-based play for residents who cannot or will not use screens.
Answer these 4 questions and the shortlist picks itself.
Many communities pair categories rather than choosing one: a projection system as the engine of the group calendar, plus a 1:1 tool for residents who need it. That combination covers more of the resident population than any single device.
What are the best activities for dementia patients in a group setting?
The group activities that tend to work most reliably for dementia patients are failure-free: music, reminiscence, simple physical games, and sensory play where there is no wrong move. Motion-activated projection works well here because the activity responds to any movement, so residents at different stages can participate in the same session without instructions, score-keeping, or devices to hold.
How much does an interactive activity system for senior living cost?
Published prices in this category run from $39/month (ElliQ, plus a $249 one-time fee) to $5,796 entry price for a room-scale projection system (EyeClick BEAM). Most facility systems (Tovertafel, omiVista/Mobii, iN2L by LifeLoop) do not publish prices and quote per community; third-party listings put PARO around $6,100. Compare total cost including subscriptions, content fees, and staff time per session.
Is there funding available for activity technology in senior care?
Yes, but mostly from internal and philanthropic sources, not federal programs. Communities commonly fund engagement technology through activities or quality-of-life budgets, foundation and auxiliary fundraising, family councils, and local civic-group donations; some vendors help directly (Tover publishes a crowdfunding toolkit for communities raising funds for a unit). One common assumption to avoid: Civil Money Penalty (CMP) reinvestment funds are generally NOT an option, as current CMS guidance lists high-dollar technology "such as but not limited to engagement technology" among uses it will not approve; confirm with your state CMP program before ruling it in or out.
Do residents need to learn how to use these systems?
It depends on the input method, which is a critical comparison point for dementia care. Projection systems (EyeClick, Tovertafel, omiVista) respond to natural movement, so there is nothing to learn. Touchscreen platforms require residents to operate or follow a screen, and voice companions like ElliQ require verbal interaction with an AI, which is a poor fit for moderate to advanced dementia.
Which systems work for late-stage dementia or bed-bound residents?
For bed-bound residents, mobile projection that reaches the bedside is the most direct option: OMi's Mobii projects onto beds and table trays. For late-stage residents who are seated, Tovertafel's lower difficulty levels are designed for middle and late stages per Tover, and PARO is used 1:1 for agitation. Room-scale systems serve this population with calm sensory scenes but are optimized for group engagement rather than bedside work.
Are interactive projection systems hygienic for shared use?
Floor and wall projection is no-touch: residents play in projected light, so nothing passes hand to hand, which keeps group activities running during infection-control events. Table projection is low-touch (hands move over a shared table surface). Shared touchscreens and handheld devices like plush robots need cleaning protocols between users, adding staff load.
Should we budget for group engagement or 1:1 devices first?
Budget first for whatever reaches the most resident-hours per staff-hour, which for most communities is group programming: 1 facilitator and a room-scale system engage a whole room at once. Then add 1:1 tools for the specific residents group programming cannot reach. Buying 1:1 devices first tends to concentrate benefit in a handful of residents while the activity calendar stays thin.
Whether you're in education, senior care, or entertainment, we're here to help transform your space with interactive technology.